unreal.RigBone¶
- class unreal.RigBone(name='None', index=- 1, parent_name='None', initial_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], global_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], local_transform=[[0.0, 0.0, 0.0], [- 0.0, 0.0, 0.0], [1.0, 1.0, 1.0]], type=RigBoneType.IMPORTED)¶
Bases:
unreal.RigElementRig Bone
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigBoneHierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
global_transform(Transform): [Read-Write] Global Transformindex(int32): [Read-Only] Indexinitial_transform(Transform): [Read-Write] Initial Transform: Initial global transform that is saved in this riglocal_transform(Transform): [Read-Write] Local Transformname(Name): [Read-Write] Nameparent_name(Name): [Read-Only] Parent Nametype(RigBoneType): [Read-Only] Type: the source of the bone to differentiate procedurally generated, imported etc
- property initial_transform¶
[Read-Only] Initial Transform: Initial global transform that is saved in this rig
- Type
- property type¶
[Read-Only] Type: the source of the bone to differentiate procedurally generated, imported etc
- Type