unreal.RemoteControlEntity¶
- class unreal.RemoteControlEntity(owner=None, label='None', id=[])¶
Bases:
unreal.StructBaseBase class for exposed objects, properties, functions etc…
C++ Source:
Plugin: RemoteControl
Module: RemoteControl
File: RemoteControlEntity.h
Editor Properties: (see get_editor_property/set_editor_property)
id(Guid): [Read-Only] Id: Unique identifier for this entitylabel(Name): [Read-Only] Label: This exposed entity’s alias.owner(RemoteControlPreset): [Read-Write] Owner: The preset that owns this entity.
- property owner¶
[Read-Only] Owner: The preset that owns this entity.
- Type