unreal.PropertyValue

class unreal.PropertyValue(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Property Value

C++ Source:

  • Plugin: VariantManagerContent

  • Module: VariantManagerContent

  • File: PropertyValue.h

apply() → None

Applies the recorded data from PropVal to the actor from which it was captured

get_full_display_string() → str

Get Full Display String

Return type:

str

get_property_tooltip() → Text

Get Property Tooltip

Return type:

Text

get_property_type_string() → str

This allows the scripting language to get the type of the C++ property its dealing with

Return type:

str

get_value_bool() → bool

Get Value Bool

Return type:

bool

get_value_color() → Color

Get Value Color

Return type:

Color

get_value_float() → float

Get Value Float

Return type:

float

get_value_int() → int32

Get Value Int

Return type:

int32

get_value_int_point() → IntPoint

Get Value Int Point

Return type:

IntPoint

get_value_linear_color() → LinearColor

Get Value Linear Color

Return type:

LinearColor

get_value_object() → Object

Get Value Object

Return type:

Object

get_value_quat() → Quat

Get Value Quat

Return type:

Quat

get_value_rotator() → Rotator

Get Value Rotator

Return type:

Rotator

get_value_string() → str

Get Value String

Return type:

str

get_value_vector() → Vector

Get Value Vector

Return type:

Vector

get_value_vector2d() → Vector2D

Get Value Vector 2D

Return type:

Vector2D

get_value_vector4() → Vector4

Get Value Vector 4

Return type:

Vector4

has_recorded_data() → bool

Has Recorded Data

Return type:

bool

record() → None

Records new data for PropVal from the actor from which it was captured

set_value_bool(value) → None

Set Value Bool

Parameters:

value (bool)

set_value_color(value) → None

Set Value Color

Parameters:

value (Color)

set_value_float(value) → None

Set Value Float

Parameters:

value (float)

set_value_int(value) → None

Set Value Int

Parameters:

value (int32)

set_value_int_point(value) → None

Set Value Int Point

Parameters:

value (IntPoint)

set_value_linear_color(value) → None

Set Value Linear Color

Parameters:

value (LinearColor)

set_value_object(value) → None

Set Value Object

Parameters:

value (Object)

set_value_quat(value) → None

Set Value Quat

Parameters:

value (Quat)

set_value_rotator(value) → None

Set Value Rotator

Parameters:

value (Rotator)

set_value_string(value) → None

Set Value String

Parameters:

value (str)

set_value_vector(value) → None

Set Value Vector

Parameters:

value (Vector)

set_value_vector2d(value) → None

Set Value Vector 2D

Parameters:

value (Vector2D)

set_value_vector4(value) → None

Set Value Vector 4

Parameters:

value (Vector4)