unreal.Color¶
- class unreal.Color(b: int = 0, g: int = 0, r: int = 0, a: int = 0)¶
Bases:
StructBaseStores a color with 8 bits of precision per channel. (BGRA). note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathColor.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
a(uint8): [Read-Write]b(uint8): [Read-Write]g(uint8): [Read-Write]r(uint8): [Read-Write]