unreal.IntPoint¶
- class unreal.IntPoint(x: int = 0, y: int = 0)¶
Bases:
StructBaseScreen coordinates. note: The full C++ class is located here: EngineSourceRuntimeCorePublicMathIntPoint.h
C++ Source:
Module: CoreUObject
File: NoExportTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
x(int32): [Read-Write]y(int32): [Read-Write]
- __add__(other: IntPoint) None¶
Overloads:
IntPointReturns IntPoint A added by Bint32Addition (A - B)
- __eq__(other: object) bool¶
Overloads:
IntPointReturns true if IntPoint A is equal to IntPoint B (A == B)
- __iadd__(other: IntPoint) None¶
Overloads:
IntPointReturns IntPoint A added by Bint32Addition (A - B)
- __imul__(other: IntPoint) None¶
Overloads:
IntPointReturns IntPoint A multiplied by Bint32Multiplication (A * B)
- __isub__(other: IntPoint) None¶
Overloads:
IntPointReturns IntPoint A subtracted by Bint32Subtraction (A - B)
- __mul__(other: IntPoint) None¶
Overloads:
IntPointReturns IntPoint A multiplied by Bint32Multiplication (A * B)
- __ne__(other: object) bool¶
Overloads:
IntPointReturns true if IntPoint A is NOT equal to IntPoint B (A != B)
- __sub__(other: IntPoint) None¶
Overloads:
IntPointReturns IntPoint A subtracted by Bint32Subtraction (A - B)
- __truediv__(other: IntPoint) None¶
Overloads:
IntPointReturns IntPoint A divided by Bint32Division (A * B)