unreal.PlayerMappableKeyOptions¶
- class unreal.PlayerMappableKeyOptions(name='None', display_name='', display_category='')¶
Bases:
unreal.StructBaseA struct that represents player facing mapping options for an action key mapping. Use this to set a unique FName for the mapping option to save it, as well as some FText options for use in UI.
C++ Source:
Plugin: EnhancedInput
Module: EnhancedInput
File: EnhancedActionKeyMapping.h
Editor Properties: (see get_editor_property/set_editor_property)
display_category(Text): [Read-Write] Display Category: The category that this player binding is indisplay_name(Text): [Read-Write] Display Name: The display name that canname(Name): [Read-Write] Name: A unique name for this player binding to be saved with.