unreal.PerQualityLevelInt¶
- class unreal.PerQualityLevelInt(default: int = 0)¶
Bases:
StructBasePer Quality Level Int
C++ Source:
Module: Engine
File: PerQualityLevelProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
default(int32): [Read-Write]per_quality(Map[int32, int32]): [Read-Write]