unreal.PerQualityLevelFloat¶
- class unreal.PerQualityLevelFloat(default: float = 0.0)¶
Bases:
StructBasePer Quality Level Float
C++ Source:
Module: Engine
File: PerQualityLevelProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
default(float): [Read-Write]per_quality(Map[int32, float]): [Read-Write]