unreal.PerSkeletonAnimationSharingSetup¶
- class unreal.PerSkeletonAnimationSharingSetup¶
Bases:
StructBasePer Skeleton Animation Sharing Setup
C++ Source:
Plugin: AnimationSharing
Module: AnimationSharing
File: AnimationSharingTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
additive_anim_blueprint(type(Class)): [Read-Write] Animation blueprint used to apply additive animation on top of other statesanimation_states(Array[AnimationStateEntry]): [Read-Write] Definition of different animation statesblend_anim_blueprint(type(Class)): [Read-Write] Animation blueprint used to perform the blending between statesenable_material_parameter_caching(bool): [Read-Write] Whether or not to enable material parameter caching on the skeletal mesh components created for each stateskeletal_mesh(SkeletalMesh): [Read-Write] Skeletal mesh used to setup skeletal mesh componentsskeleton(Skeleton): [Read-Write] Skeleton compatible with the animation sharing setupstate_processor_class(type(Class)): [Read-Write] Interface class used when determining which state an actor is in