unreal.PCapTakeRecord¶
- class unreal.PCapTakeRecord(uid: Guid = [], is_archived: bool = False, flag: bool = False, recorded_take: LevelSequence = Ellipsis, take_duration_seconds: float = 0.0, framerate: FrameRate = Ellipsis, take_duration_timecode: Timecode = Ellipsis, start_timecode: Timecode = Ellipsis, end_timecode: Timecode = Ellipsis, mocap_stage_root_transform: Transform = Ellipsis, take_status: PCapTakeStatus = Ellipsis, rating: int = 0, contains_live_link_sources: bool = False, live_link_plotted: bool = False, externally_replaced: bool = False, session_uid: Guid = [])¶
Bases:
PCapRecordBaseStruct to hold the record of a recorded take.
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
contains_live_link_sources(bool): [Read-Write] Does this recording LiveLinkSource tracks.end_timecode(Timecode): [Read-Only] End Timecode.externally_replaced(bool): [Read-Write] Has the animation recorded for this take been replaced with an external asset import. This option will be positive if you use the import and upgrade workflow bringing fbx recordings from your motion capture software in and replacing the live recording.flag(bool): [Read-Write] Temporary Flag. Transient, so will not be saved.framerate(FrameRate): [Read-Only] Recorded Framerate.is_archived(bool): [Read-Write] Bool to control if a record should be considered archived so the UI can hide it from view.live_link_plotted(bool): [Read-Write] Has this take been processed for plottingmocap_stage_root_transform(Transform): [Read-Write] Transform of the stage root when this recording was made.rating(int32): [Read-Write] 5-Star Rating.recorded_take(LevelSequence): [Read-Write] The level sequence recorded.session_uid(Guid): [Read-Only] GUID for the session used during the recording of this take.start_timecode(Timecode): [Read-Only] Start Timecode.take_duration_seconds(float): [Read-Only] Seconds Duration.take_duration_timecode(Timecode): [Read-Only] HHMMSSFF Duration.take_status(PCapTakeStatus): [Read-Write] Status of Take - Thumbs Up, Thumbs Down or None.uid(Guid): [Read-Only] GUID of the production record struct
- property contains_live_link_sources: bool¶
[Read-Write] Does this recording LiveLinkSource tracks.
- Type:
(bool)
- property externally_replaced: bool¶
[Read-Write] Has the animation recorded for this take been replaced with an external asset import. This option will be positive if you use the import and upgrade workflow bringing fbx recordings from your motion capture software in and replacing the live recording.
- Type:
(bool)
- property live_link_plotted: bool¶
[Read-Write] Has this take been processed for plotting
- Type:
(bool)
- property mocap_stage_root_transform: Transform¶
[Read-Write] Transform of the stage root when this recording was made.
- Type:
- property recorded_take: LevelSequence¶
[Read-Write] The level sequence recorded.
- Type:
- property session_uid: Guid¶
[Read-Only] GUID for the session used during the recording of this take.
- Type:
(Guid)
- property take_status: PCapTakeStatus¶
[Read-Write] Status of Take - Thumbs Up, Thumbs Down or None.
- Type: