unreal.PCapSessionRecord

class unreal.PCapSessionRecord(uid: Guid = [], is_archived: bool = False, session_name: Name = 'None', session_date_time: DateTime = [], session_notes: str = '', production_name: Name = 'None', production_uid: Guid = [], session_output_name: str = '', session_path: str = '', performer_path: str = '', character_path: str = '', takes_path: str = '', prop_path: str = '', scene_path: str = '', common_path: str = '', additional_folders: None = [], takes_data_table: DataTable = Ellipsis, performers: None = [], characters: None = [], props: None = [], session_template: PCapSessionTemplate = Ellipsis, is_world_partition: bool = False, sub_level: World = Ellipsis, session_data_layer: DataLayerAsset = Ellipsis, session_slate_table: PCapDataTable = Ellipsis)

Bases: PCapRecordBase

PCap Session Record

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_folders (Array[str]): [Read-Only]

  • character_path (str): [Read-Only]

  • characters (Array[PCapCharacterDataAsset]): [Read-Only]

  • common_path (str): [Read-Only]

  • is_archived (bool): [Read-Write]

  • is_world_partition (bool): [Read-Only]

  • performer_path (str): [Read-Only]

  • performers (Array[PCapPerformerDataAsset]): [Read-Only]

  • production_name (Name): [Read-Only] ID of Production this Session belongs to

  • production_uid (Guid): [Read-Only]

  • prop_path (str): [Read-Only]

  • props (Array[PCapPropDataAsset]): [Read-Only]

  • scene_path (str): [Read-Only]

  • session_data_layer (DataLayerAsset): [Read-Only]

  • session_date_time (DateTime): [Read-Only]

  • session_name (Name): [Read-Only] Name for this session

  • session_notes (str): [Read-Write]

  • session_output_name (str): [Read-Only]

  • session_path (str): [Read-Only]

  • session_slate_table (PCapDataTable): [Read-Write]

  • session_template (PCapSessionTemplate): [Read-Only]

  • sub_level (World): [Read-Only]

  • takes_data_table (DataTable): [Read-Only]

  • takes_path (str): [Read-Only]

  • uid (Guid): [Read-Only]

property additional_folders: None

[Read-Only]

Type:

(Array[str])

property character_path: str

[Read-Only]

Type:

(str)

property characters: None

[Read-Only]

Type:

(Array[PCapCharacterDataAsset])

property common_path: str

[Read-Only]

Type:

(str)

property is_world_partition: bool

[Read-Only]

Type:

(bool)

property performer_path: str

[Read-Only]

Type:

(str)

property performers: None

[Read-Only]

Type:

(Array[PCapPerformerDataAsset])

property production_name: Name

[Read-Only] ID of Production this Session belongs to

Type:

(Name)

property production_uid: Guid

[Read-Only]

Type:

(Guid)

property prop_path: str

[Read-Only]

Type:

(str)

property props: None

[Read-Only]

Type:

(Array[PCapPropDataAsset])

property scene_path: str

[Read-Only]

Type:

(str)

property session_data_layer: DataLayerAsset

[Read-Only]

Type:

(DataLayerAsset)

property session_date_time: DateTime

[Read-Only]

Type:

(DateTime)

property session_name: Name

[Read-Only] Name for this session

Type:

(Name)

property session_notes: str

[Read-Write]

Type:

(str)

property session_output_name: str

[Read-Only]

Type:

(str)

property session_path: str

[Read-Only]

Type:

(str)

property session_slate_table: PCapDataTable

[Read-Write]

Type:

(PCapDataTable)

property session_template: PCapSessionTemplate

[Read-Only]

Type:

(PCapSessionTemplate)

property sub_level: World

[Read-Only]

Type:

(World)

property takes_data_table: DataTable

[Read-Only]

Type:

(DataTable)

property takes_path: str

[Read-Only]

Type:

(str)