unreal.PCapSlateRecord¶
- class unreal.PCapSlateRecord(uid: Guid = [], is_archived: bool = False, slate: str = '', slate_note: str = '', slate_status: PCapSlateStatus = Ellipsis, session_uid: Guid = [])¶
Bases:
PCapRecordBasePCap Slate Record
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
is_archived(bool): [Read-Write]session_uid(Guid): [Read-Only] /UID of the session this Slate is used inslate(str): [Read-Write] /Name of slateslate_note(str): [Read-Write] /Note on slate. This will be passed to Take Recorderslate_status(PCapSlateStatus): [Read-Write] /Status of Slateuid(Guid): [Read-Only]
- property slate_note: str¶
[Read-Write] /Note on slate. This will be passed to Take Recorder
- Type:
(str)
- property slate_status: PCapSlateStatus¶
[Read-Write] /Status of Slate
- Type: