unreal.PCapSlateRecord

class unreal.PCapSlateRecord(uid: Guid = [], is_archived: bool = False, slate: str = '', slate_note: str = '', slate_status: PCapSlateStatus = Ellipsis, session_uid: Guid = [])

Bases: PCapRecordBase

PCap Slate Record

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_archived (bool): [Read-Write]

  • session_uid (Guid): [Read-Only] /UID of the session this Slate is used in

  • slate (str): [Read-Write] /Name of slate

  • slate_note (str): [Read-Write] /Note on slate. This will be passed to Take Recorder

  • slate_status (PCapSlateStatus): [Read-Write] /Status of Slate

  • uid (Guid): [Read-Only]

property session_uid: Guid

[Read-Only] /UID of the session this Slate is used in

Type:

(Guid)

property slate: str

[Read-Write] /Name of slate

Type:

(str)

property slate_note: str

[Read-Write] /Note on slate. This will be passed to Take Recorder

Type:

(str)

property slate_status: PCapSlateStatus

[Read-Write] /Status of Slate

Type:

(PCapSlateStatus)