unreal.PCapPerformerDataAsset¶
- class unreal.PCapPerformerDataAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCapDataAssetMocap Performer DataAsset
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_uid(Guid): [Read-Write] Guid for disambiguating actors spawned by the data assetsbase_skeletal_mesh(SkeletalMesh): [Read-Write] Performer Base Skeletonik_rig(IKRigDefinition): [Read-Write] Performer IKRiglive_link_subject(LiveLinkSubjectName): [Read-Write] LiveLink Subject for this Performerperformer_actor_class(Class): [Read-Write] Performer Actor class to use for this performerperformer_color(LinearColor): [Read-Write] Color for this performerperformer_name(Name): [Read-Write] LiveLink Subject for the body of this Performerperformer_proportioned_mesh(SkeletalMesh): [Read-Write] Performer Mesh. This must be created in a T or A Pose performer from a LiveLink pose
- property base_skeletal_mesh: SkeletalMesh¶
[Read-Write] Performer Base Skeleton
- Type:
- property ik_rig: IKRigDefinition¶
[Read-Write] Performer IKRig
- Type:
- property live_link_subject: LiveLinkSubjectName¶
[Read-Write] LiveLink Subject for this Performer
- Type:
- property performer_actor_class: Class¶
[Read-Write] Performer Actor class to use for this performer
- Type:
(Class)
- property performer_color: LinearColor¶
[Read-Write] Color for this performer
- Type:
- property performer_name: Name¶
[Read-Write] LiveLink Subject for the body of this Performer
- Type:
(Name)
- property performer_proportioned_mesh: SkeletalMesh¶
[Read-Write] Performer Mesh. This must be created in a T or A Pose performer from a LiveLink pose
- Type: