unreal.PCGWorldCommonQueryParams¶
- class unreal.PCGWorldCommonQueryParams(ignore_pcg_hits: bool = False, ignore_self_hits: bool = False, collision_channel: CollisionChannel = Ellipsis, trace_complex: bool = False, actor_tag_filter: PCGWorldQueryFilter = Ellipsis, actor_tags_list: str = '', actor_class_filter: PCGWorldQueryFilter = Ellipsis, actor_class: Class = Ellipsis, actor_filter_from_input: PCGWorldQueryFilter = Ellipsis, actor_filter_input_source: PCGAttributePropertyInputSelector = [], select_landscape_hits: PCGWorldQuerySelectLandscapeHits = Ellipsis, get_reference_to_actor_hit: bool = False, get_reference_to_physical_material: bool = False)¶
Bases:
StructBasePCGWorld Common Query Params
C++ Source:
Plugin: PCG
Module: PCG
File: PCGWorldData.h
Editor Properties: (see get_editor_property/set_editor_property)
actor_class(type(Class)): [Read-Write]actor_class_filter(PCGWorldQueryFilter): [Read-Write]actor_filter_from_input(PCGWorldQueryFilter): [Read-Write] Will add an input pin to pass a list of actor references for filtering if this value is not set to None.actor_filter_input_source(PCGAttributePropertyInputSelector): [Read-Write] Input source for the attribute to read from the Filter Actor pin.actor_tag_filter(PCGWorldQueryFilter): [Read-Write]actor_tags_list(str): [Read-Write]collision_channel(CollisionChannel): [Read-Write]get_reference_to_actor_hit(bool): [Read-Write]get_reference_to_physical_material(bool): [Read-Write]ignore_landscape_hits(bool): [Read-Write] deprecated: IgnoreLandscapeHits has been deprecated in favor of SelectLandscapeHitsignore_pcg_hits(bool): [Read-Write] If true, will ignore hits/overlaps on content created from PCG.ignore_self_hits(bool): [Read-Write]select_landscape_hits(PCGWorldQuerySelectLandscapeHits): [Read-Write]trace_complex(bool): [Read-Write] Queries against complex collision if enabled, performance warning
- property actor_class_filter: PCGWorldQueryFilter¶
[Read-Write]
- Type:
- property actor_filter_from_input: PCGWorldQueryFilter¶
[Read-Write] Will add an input pin to pass a list of actor references for filtering if this value is not set to None.
- Type:
- property actor_filter_input_source: PCGAttributePropertyInputSelector¶
[Read-Write] Input source for the attribute to read from the Filter Actor pin.
- property actor_tag_filter: PCGWorldQueryFilter¶
[Read-Write]
- Type:
- property collision_channel: CollisionChannel¶
[Read-Write]
- Type:
- property ignore_landscape_hits: bool¶
[Read-Write] deprecated: IgnoreLandscapeHits has been deprecated in favor of SelectLandscapeHits
- Type:
(bool)
- property ignore_pcg_hits: bool¶
[Read-Write] If true, will ignore hits/overlaps on content created from PCG.
- Type:
(bool)
- property select_landscape_hits: PCGWorldQuerySelectLandscapeHits¶
[Read-Write]
- Type: