unreal.PCGWeightedByCategoryEntryList¶
- class unreal.PCGWeightedByCategoryEntryList(category_entry: str = '', is_default: bool = False, weighted_mesh_entries: None = [])¶
Bases:
StructBasePCGWeighted by Category Entry List
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMeshSelectorWeightedByCategory.h
Editor Properties: (see get_editor_property/set_editor_property)
category_entry(str): [Read-Write]is_default(bool): [Read-Write]weighted_mesh_entries(Array[PCGMeshSelectorWeightedEntry]): [Read-Write]