unreal.CollisionChannel¶
- class unreal.CollisionChannel¶
Bases:
EnumBaseEnum indicating different type of objects for rigid-body collision purposes.
C++ Source:
Module: Engine
File: EngineTypes.h
- ECC_CAMERA: CollisionChannel = Ellipsis¶
4
- ECC_DESTRUCTIBLE: CollisionChannel = Ellipsis¶
7
- ECC_PAWN: CollisionChannel = Ellipsis¶
2
- ECC_PHYSICS_BODY: CollisionChannel = Ellipsis¶
5
- ECC_VEHICLE: CollisionChannel = Ellipsis¶
6
- ECC_VISIBILITY: CollisionChannel = Ellipsis¶
3
- ECC_WORLD_DYNAMIC: CollisionChannel = Ellipsis¶
1
- ECC_WORLD_STATIC: CollisionChannel = Ellipsis¶
0