unreal.PCGVirtualTexturePrimingInfo¶
- class unreal.PCGVirtualTexturePrimingInfo¶
Bases:
StructBaseUsed to inform what virtual textures to prime and on what grids they need to be present.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGRuntimeGenScheduler.h
Editor Properties: (see get_editor_property/set_editor_property)
grid(PCGHiGenGrid): [Read-Write] Largest grid on which this virtual texture is sampled.virtual_texture(RuntimeVirtualTexture): [Read-Write] Virtual texture asset to be primed.world_texel_size(float): [Read-Write] Desired world size (cm) of a texel in the primed virtual texture. Determines what mip level will be primed.