unreal.PCGVirtualTexturePrimingInfo

class unreal.PCGVirtualTexturePrimingInfo

Bases: StructBase

Used to inform what virtual textures to prime and on what grids they need to be present.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGRuntimeGenScheduler.h

Editor Properties: (see get_editor_property/set_editor_property)

  • grid (PCGHiGenGrid): [Read-Write] Largest grid on which this virtual texture is sampled.

  • virtual_texture (RuntimeVirtualTexture): [Read-Write] Virtual texture asset to be primed.

  • world_texel_size (float): [Read-Write] Desired world size (cm) of a texel in the primed virtual texture. Determines what mip level will be primed.