unreal.PCGSubdivisionSubmodule

class unreal.PCGSubdivisionSubmodule(symbol: Name = 'None', size: float = 0.0, scalable: bool = False, debug_color: Vector4 = Ellipsis)

Bases: StructBase

PCGSubdivision Submodule

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSubdivisionBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_color (Vector4): [Read-Write] For easier debugging, using Point color in conjunction with PCG Debug Color Material.

  • scalable (bool): [Read-Write] If the volume can be scaled to fit the remaining space or not.

  • size (double): [Read-Write] Size of the block, aligned on the segment direction.

  • symbol (Name): [Read-Write] Symbol for the grammar.

property debug_color: Vector4

[Read-Write] For easier debugging, using Point color in conjunction with PCG Debug Color Material.

Type:

(Vector4)

property scalable: bool

[Read-Write] If the volume can be scaled to fit the remaining space or not.

Type:

(bool)

property size: float

[Read-Write] Size of the block, aligned on the segment direction.

Type:

(double)

property symbol: Name

[Read-Write] Symbol for the grammar.

Type:

(Name)