unreal.PCGTaggedData

class unreal.PCGTaggedData(data: PCGData = Ellipsis, tags: None = [], pin: Name = 'None')

Bases: StructBase

PCGTagged Data

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data (PCGDataPtrWrapper): [Read-Only] Wraps a TObjectPtr<const UPCGData> so we can track ref counting easier.

  • is_used_multiple_times (bool): [Read-Write] Special flag to be modified by execution when a data is used multiple times (in this node or other nodes), to enable optimization when they are not. Always assume that it is true by default.

  • pin (Name): [Read-Write] The label of the pin that this data was either emitted from or received on.

  • tags (Set[str]): [Read-Write]

property is_used_multiple_times: bool

[Read-Only] Special flag to be modified by execution when a data is used multiple times (in this node or other nodes), to enable optimization when they are not. Always assume that it is true by default.

Type:

(bool)

property pin: Name

[Read-Write] The label of the pin that this data was either emitted from or received on.

Type:

(Name)

property tags: None

[Read-Write]

Type:

(Set[str])