unreal.PCGTaggedData¶
- class unreal.PCGTaggedData(data: PCGData = Ellipsis, tags: None = [], pin: Name = 'None')¶
Bases:
StructBasePCGTagged Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGData.h
Editor Properties: (see get_editor_property/set_editor_property)
data(PCGDataPtrWrapper): [Read-Only] Wraps a TObjectPtr<const UPCGData> so we can track ref counting easier.is_used_multiple_times(bool): [Read-Write] Special flag to be modified by execution when a data is used multiple times (in this node or other nodes), to enable optimization when they are not. Always assume that it is true by default.pin(Name): [Read-Write] The label of the pin that this data was either emitted from or received on.tags(Set[str]): [Read-Write]
- property is_used_multiple_times: bool¶
[Read-Only] Special flag to be modified by execution when a data is used multiple times (in this node or other nodes), to enable optimization when they are not. Always assume that it is true by default.
- Type:
(bool)