unreal.PCGSubdivisionModuleAttributeNames

class unreal.PCGSubdivisionModuleAttributeNames(symbol_attribute_name: Name = 'None', size_attribute_name: Name = 'None', provide_scalable: bool = False, scalable_attribute_name: Name = 'None', provide_debug_color: bool = False, debug_color_attribute_name: Name = 'None')

Bases: StructBase

PCGSubdivision Module Attribute Names

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSubdivisionBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • debug_color_attribute_name (Name): [Read-Write] Optional. Expected type: Vector4. If disabled, default value will be (1.0, 1.0, 1.0, 1.0).

  • provide_debug_color (bool): [Read-Write]

  • provide_scalable (bool): [Read-Write]

  • scalable_attribute_name (Name): [Read-Write] Optional. Expected type: bool. If disabled, default value will be false.

  • size_attribute_name (Name): [Read-Write] Mandatory. Expected type: double.

  • symbol_attribute_name (Name): [Read-Write] Mandatory. Expected type: FName.

property debug_color_attribute_name: Name

Vector4. If disabled, default value will be (1.0, 1.0, 1.0, 1.0).

Type:

(Name)

Type:

[Read-Write] Optional. Expected type

property provide_debug_color: bool

[Read-Write]

Type:

(bool)

property provide_scalable: bool

[Read-Write]

Type:

(bool)

property scalable_attribute_name: Name

bool. If disabled, default value will be false.

Type:

(Name)

Type:

[Read-Write] Optional. Expected type

property size_attribute_name: Name

double.

Type:

(Name)

Type:

[Read-Write] Mandatory. Expected type

property symbol_attribute_name: Name

FName.

Type:

(Name)

Type:

[Read-Write] Mandatory. Expected type