unreal.PCGSubdivisionSubmodule¶
- class unreal.PCGSubdivisionSubmodule(symbol: Name = 'None', size: float = 0.0, scalable: bool = False, debug_color: Vector4 = Ellipsis)¶
Bases:
StructBasePCGSubdivision Submodule
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSubdivisionBase.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_color(Vector4): [Read-Write] For easier debugging, using Point color in conjunction with PCG Debug Color Material.scalable(bool): [Read-Write] If the volume can be scaled to fit the remaining space or not.size(double): [Read-Write] Size of the block, aligned on the segment direction.symbol(Name): [Read-Write] Symbol for the grammar.
- property debug_color: Vector4¶
[Read-Write] For easier debugging, using Point color in conjunction with PCG Debug Color Material.
- Type:
(Vector4)
- property scalable: bool¶
[Read-Write] If the volume can be scaled to fit the remaining space or not.
- Type:
(bool)