unreal.PCGSplitSplinesSettings¶
- class unreal.PCGSplitSplinesSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsSplits spline at a specific distance(s), key(s) or at certain values.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSplitSplines.h
Editor Properties: (see get_editor_property/set_editor_property)
attribute(PCGAttributePropertyInputSelector): [Read-Write] Attribute identifying either the provenance of the split constants (key, distance or alpha) or the predicate on the control points.break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]constant(double): [Read-Write] Constant (either Key, Distance or Alpha) that will be used to split the splines.debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]mode(PCGSplitSplineMode): [Read-Write] Split criteria.output_originating_spline_index(PCGAttributePropertyOutputSelector): [Read-Write] Attribute to write the originating spline index to.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]should_output_originating_spline_index(bool): [Read-Write] Controls whether the output spline will have an attribute containing the index of the originating spline.trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_constant(bool): [Read-Write] Controls whether the input splines will be cut using a single constant or values driven either by an additional input or based on a predicate on the spline control points.use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property attribute: PCGAttributePropertyInputSelector¶
[Read-Write] Attribute identifying either the provenance of the split constants (key, distance or alpha) or the predicate on the control points.
- property constant: float¶
[Read-Write] Constant (either Key, Distance or Alpha) that will be used to split the splines.
- Type:
(double)
- property mode: PCGSplitSplineMode¶
[Read-Write] Split criteria.
- Type:
- property output_originating_spline_index: PCGAttributePropertyOutputSelector¶
[Read-Write] Attribute to write the originating spline index to.