unreal.PCGStaticMeshResourceData

class unreal.PCGStaticMeshResourceData(outer: Object | None = None, name: Name | str = 'None')

Bases: PCGResourceData

Data that wraps a Static Mesh soft object path.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGStaticMeshResourceData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • static_mesh (StaticMesh): [Read-Write]

property static_mesh: StaticMesh

[Read-Write]

Type:

(StaticMesh)