unreal.PCGStaticMeshResourceData¶
- class unreal.PCGStaticMeshResourceData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGResourceDataData that wraps a Static Mesh soft object path.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGStaticMeshResourceData.h
Editor Properties: (see get_editor_property/set_editor_property)
static_mesh(StaticMesh): [Read-Write]
- property static_mesh: StaticMesh¶
[Read-Write]
- Type: