unreal.PCGPrimitiveCrossSectionSettings¶
- class unreal.PCGPrimitiveCrossSectionSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsCreates spline cross-sections of one more primitives based on vertex features.
C++ Source:
Plugin: PCGGeometryScriptInterop
Module: PCGGeometryScriptInterop
File: PCGPrimitiveCrossSection.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enable_min_area_culling(bool): [Read-Write] Cull tiers that have a surface area smaller than a specified threshold.enable_min_height_culling(bool): [Read-Write] Culls tiers that don’t meed a minimum height requirement.enable_tier_merging(bool): [Read-Write] Cull tiers that are within a specified threshold.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]extrusion_vector_attribute(PCGAttributePropertyOutputSelector): [Read-Write] The attribute that will be populated with each cross-section’s extrusion vector.max_mesh_vertex_count(int32): [Read-Write] A safeguard to prevent finding features on an overly complex mesh.min_area_culling_threshold(double): [Read-Write] If a tier is smaller in area than this threshold, it will be culled.min_height_culling_threshold(double): [Read-Write] If a tier is smaller in height than this threshold, it will be culled.minimum_coplanar_vertices(int32): [Read-Write] The minimum required number of vertices that must be co-planar in order to be considered a tier “feature”.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.remove_redundant_sections(bool): [Read-Write] If multiple tiers can be combined into a single tier without affecting the contour, remove the redundant one. Note: This will currently cull even if there are other unique tiers in between.seed(int32): [Read-Write]slice_direction(Vector): [Read-Write] Slicing will happen from the minimum vertex along this direction vector (normalized).tier_merging_threshold(double): [Read-Write] If a tier is within this distance (in cm) of the previous tier, it will be culled.trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.
- property enable_min_area_culling: bool¶
[Read-Write] Cull tiers that have a surface area smaller than a specified threshold.
- Type:
(bool)
- property enable_min_height_culling: bool¶
[Read-Write] Culls tiers that don’t meed a minimum height requirement.
- Type:
(bool)
- property enable_tier_merging: bool¶
[Read-Write] Cull tiers that are within a specified threshold.
- Type:
(bool)
- property extrusion_vector_attribute: PCGAttributePropertyOutputSelector¶
[Read-Write] The attribute that will be populated with each cross-section’s extrusion vector.
- property max_mesh_vertex_count: int¶
[Read-Write] A safeguard to prevent finding features on an overly complex mesh.
- Type:
(int32)
- property min_area_culling_threshold: float¶
[Read-Write] If a tier is smaller in area than this threshold, it will be culled.
- Type:
(double)
- property min_height_culling_threshold: float¶
[Read-Write] If a tier is smaller in height than this threshold, it will be culled.
- Type:
(double)
- property minimum_coplanar_vertices: int¶
[Read-Write] The minimum required number of vertices that must be co-planar in order to be considered a tier “feature”.
- Type:
(int32)
- property remove_redundant_sections: bool¶
This will currently cull even if there are other unique tiers in between.
- Type:
(bool)
- Type:
[Read-Write] If multiple tiers can be combined into a single tier without affecting the contour, remove the redundant one. Note