unreal.PCGInitializeFromDataParams¶
- class unreal.PCGInitializeFromDataParams(source: PCGSpatialData = Ellipsis, source_override: PCGSpatialData = Ellipsis, inherit_metadata: bool = False, inherit_attributes: bool = False, inherit_spatial_data: bool = False)¶
Bases:
StructBasePCGInitialize from Data Params
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSpatialData.h
Editor Properties: (see get_editor_property/set_editor_property)
inherit_attributes(bool): [Read-Write]inherit_metadata(bool): [Read-Write]inherit_spatial_data(bool): [Read-Write]source(PCGSpatialData): [Read-Write]source_override(PCGSpatialData): [Read-Write] In the case of collapse of composite data, we need to inherit metadata from another source.
- property source: PCGSpatialData¶
[Read-Write]
- Type:
- property source_override: PCGSpatialData¶
[Read-Write] In the case of collapse of composite data, we need to inherit metadata from another source.
- Type: