unreal.PCGHLODSettings¶
- class unreal.PCGHLODSettings(hlod_source_type: PCGHLODSource = Ellipsis, hlod_layer: HLODLayer = Ellipsis)¶
Bases:
StructBaseC++ Source:
Plugin: PCG
Module: PCG
File: PCGHLODHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
hlod_layer(HLODLayer): [Read-Write]hlod_source_type(PCGHLODSource): [Read-Write] What source should be used to assign HLOD Layer to the spawned actor
- property hlod_source_type: PCGHLODSource¶
[Read-Write] What source should be used to assign HLOD Layer to the spawned actor
- Type: