unreal.PCGInitializeFromDataParams

class unreal.PCGInitializeFromDataParams(source: PCGSpatialData = Ellipsis, source_override: PCGSpatialData = Ellipsis, inherit_metadata: bool = False, inherit_attributes: bool = False, inherit_spatial_data: bool = False)

Bases: StructBase

PCGInitialize from Data Params

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSpatialData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • inherit_attributes (bool): [Read-Write]

  • inherit_metadata (bool): [Read-Write]

  • inherit_spatial_data (bool): [Read-Write]

  • source (PCGSpatialData): [Read-Write]

  • source_override (PCGSpatialData): [Read-Write] In the case of collapse of composite data, we need to inherit metadata from another source.

property inherit_attributes: bool

[Read-Write]

Type:

(bool)

property inherit_metadata: bool

[Read-Write]

Type:

(bool)

property inherit_spatial_data: bool

[Read-Write]

Type:

(bool)

property source: PCGSpatialData

[Read-Write]

Type:

(PCGSpatialData)

property source_override: PCGSpatialData

[Read-Write] In the case of collapse of composite data, we need to inherit metadata from another source.

Type:

(PCGSpatialData)