unreal.PCGDataLayerSettings¶
- class unreal.PCGDataLayerSettings(data_layer_source_type: PCGDataLayerSource = Ellipsis, data_layer_reference_attribute: PCGAttributePropertyInputSelector = [], included_data_layers: PCGDataLayerReferenceSelector = Ellipsis, excluded_data_layers: PCGDataLayerReferenceSelector = Ellipsis, add_data_layers: PCGDataLayerReferenceSelector = Ellipsis)¶
Bases:
StructBasePCGData Layer Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDataLayerHelpers.h
Editor Properties: (see get_editor_property/set_editor_property)
add_data_layers(PCGDataLayerReferenceSelector): [Read-Write] Specified Data Layers will get addeddata_layer_reference_attribute(PCGAttributePropertyInputSelector): [Read-Write]data_layer_source_type(PCGDataLayerSource): [Read-Write] What source should be used to assign Data Layers to the spawned actorexcluded_data_layers(PCGDataLayerReferenceSelector): [Read-Write] Specified Data Layers will get excluded from the Data Layer Sourceincluded_data_layers(PCGDataLayerReferenceSelector): [Read-Write] When left empty, all Data Layers from the Data Layer Source are included, if any Data Layers are specified, only those will be included
- property add_data_layers: PCGDataLayerReferenceSelector¶
[Read-Write] Specified Data Layers will get added
- Type:
- property data_layer_reference_attribute: PCGAttributePropertyInputSelector¶
[Read-Write]
- property data_layer_source_type: PCGDataLayerSource¶
[Read-Write] What source should be used to assign Data Layers to the spawned actor
- Type:
- property excluded_data_layers: PCGDataLayerReferenceSelector¶
[Read-Write] Specified Data Layers will get excluded from the Data Layer Source
- Type:
- property included_data_layers: PCGDataLayerReferenceSelector¶
[Read-Write] When left empty, all Data Layers from the Data Layer Source are included, if any Data Layers are specified, only those will be included
- Type: