unreal.PCGDataLayerReferenceSelector

class unreal.PCGDataLayerReferenceSelector(as_input: bool = False, attribute: PCGAttributePropertyInputSelector = [], data_layers: None = [])

Bases: StructBase

PCGData Layer Reference Selector

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDataLayerHelpers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • as_input (bool): [Read-Write] Set it to true to get Data Layers through input attribute set.

  • attribute (PCGAttributePropertyInputSelector): [Read-Write]

  • data_layers (Array[DataLayerAsset]): [Read-Write]

property as_input: bool

[Read-Write] Set it to true to get Data Layers through input attribute set.

Type:

(bool)

property attribute: PCGAttributePropertyInputSelector

[Read-Write]

Type:

(PCGAttributePropertyInputSelector)

property data_layers: None

[Read-Write]

Type:

(Array[DataLayerAsset])