unreal.PCGDataPtrWrapper

class unreal.PCGDataPtrWrapper

Bases: StructBase

Wrapper to do ref-counting inside of FPCGDataCollection, so we can release temporary resources earlier.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGDataPtrWrapper.h

Editor Properties: (see get_editor_property/set_editor_property)

  • data (PCGData): [Read-Only]