unreal.PCGDataPtrWrapper¶
- class unreal.PCGDataPtrWrapper¶
Bases:
StructBaseWrapper to do ref-counting inside of FPCGDataCollection, so we can release temporary resources earlier.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGDataPtrWrapper.h
Editor Properties: (see get_editor_property/set_editor_property)
data(PCGData): [Read-Only]