unreal.PCGCollisionShape¶
- class unreal.PCGCollisionShape¶
Bases:
StructBaseParameters for conducting a sweep with a specified shape against the physical world.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCollisionShape.h
Editor Properties: (see get_editor_property/set_editor_property)
box_half_extent(Vector): [Read-Write] Half the size of the sweep box’s X, Y, Z components in world space.capsule_half_height(float): [Read-Write] Half the length of the sweep’s capsule in world space.capsule_radius(float): [Read-Write] Radius of the spherical shape of the sweep’s capsule in world space.shape_rotation(Rotator): [Read-Write] World space rotation applied to the collision shape prior to the sweep.shape_type(PCGCollisionShapeType): [Read-Write] Shape that will be used in the collision detection.sphere_radius(float): [Read-Write] Radius of the sweep’s sphere in world space.