unreal.PCGBlueprintContextHandle

class unreal.PCGBlueprintContextHandle

Bases: StructBase

Blueprint specific FPCGContext handle.

This handle is safe to copy and pass around in BP. Prior API was using FPCGContext struct references. BP struct by reference can do actual copies causing issues specifically with multi-threaded access of FPCGContext.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGContext.h

get_actor_data_with_context() PCGData

Get Actor Data with Context

Return type:

PCGData

get_component_with_context() PCGComponent

Get Component with Context

Return type:

PCGComponent

get_input_data_with_context() PCGData

Get Input Data with Context

Return type:

PCGData

get_original_component_with_context() PCGComponent

Get Original Component with Context

Return type:

PCGComponent

get_settings_with_context() PCGSettings

Get Settings with Context

Return type:

PCGSettings

get_target_actor_with_context(spatial_data) Actor

Get Target Actor with Context

Parameters:

spatial_data (PCGSpatialData)

Return type:

Actor

get_task_id_with_context() int64

Get Task Id with Context

Return type:

int64