unreal.PCGBlueprintContextHandle¶
- class unreal.PCGBlueprintContextHandle¶
Bases:
StructBaseBlueprint specific FPCGContext handle.
This handle is safe to copy and pass around in BP. Prior API was using FPCGContext struct references. BP struct by reference can do actual copies causing issues specifically with multi-threaded access of FPCGContext.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGContext.h
- get_component_with_context() PCGComponent¶
Get Component with Context
- Return type:
- get_original_component_with_context() PCGComponent¶
Get Original Component with Context
- Return type:
- get_settings_with_context() PCGSettings¶
Get Settings with Context
- Return type:
- get_target_actor_with_context(spatial_data) Actor¶
Get Target Actor with Context
- Parameters:
spatial_data (PCGSpatialData)
- Return type:
- get_task_id_with_context() int64¶
Get Task Id with Context
- Return type:
int64