unreal.PCGComponentSelectorSettings¶
- class unreal.PCGComponentSelectorSettings(component_selection: PCGComponentSelection = Ellipsis, component_selection_tag: Name = 'None', component_selection_class: Class = Ellipsis)¶
Bases:
StructBasePCGComponent Selector Settings
C++ Source:
Plugin: PCG
Module: PCG
File: PCGActorSelector.h
Editor Properties: (see get_editor_property/set_editor_property)
component_selection(PCGComponentSelection): [Read-Write] How to select when filtering actors.component_selection_class(type(Class)): [Read-Write] Actor class to match against when filtering actors.component_selection_tag(Name): [Read-Write] Tag to match against when filtering actors.
- property component_selection: PCGComponentSelection¶
[Read-Write] How to select when filtering actors.
- Type: