unreal.PCGComponentSelectorSettings

class unreal.PCGComponentSelectorSettings(component_selection: PCGComponentSelection = Ellipsis, component_selection_tag: Name = 'None', component_selection_class: Class = Ellipsis)

Bases: StructBase

PCGComponent Selector Settings

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGActorSelector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_selection (PCGComponentSelection): [Read-Write] How to select when filtering actors.

  • component_selection_class (type(Class)): [Read-Write] Actor class to match against when filtering actors.

  • component_selection_tag (Name): [Read-Write] Tag to match against when filtering actors.

property component_selection: PCGComponentSelection

[Read-Write] How to select when filtering actors.

Type:

(PCGComponentSelection)

property component_selection_class: Class

[Read-Write] Actor class to match against when filtering actors.

Type:

(type(Class))

property component_selection_tag: Name

[Read-Write] Tag to match against when filtering actors.

Type:

(Name)