unreal.PCGAttributePropertySelector¶
- class unreal.PCGAttributePropertySelector¶
Bases:
StructBaseBlueprint class to allow to select an attribute or a property. It will handle the logic and can only be modified using the blueprint library defined below. Also has a custom detail view in the PCGEditor plugin.
Note: This class should not be used as is, but need to be referenced by either an “InputSelector” or an “OutputSelector” (defined below). The reason for that is to provide 2 different default values for input and output. Input will have the ” Last”: default value (meaning last attribute written to) and the Output will have ” Source”: default value (meaning, same thing as input).
C++ Source:
Plugin: PCG
Module: PCG
File: PCGAttributePropertySelector.h
- get_extra_property() PCGExtraProperties¶
Get Extra Property
- Return type:
- get_point_property() PCGPointProperties¶
Get Point Property
- Return type:
- get_selection() PCGAttributePropertySelection¶
Get Selection
- Return type:
- set_extra_property(extra_property, reset_extra_names=True) bool¶
Set Extra Property
- Parameters:
extra_property (PCGExtraProperties)
reset_extra_names (bool)
- Return type:
- set_point_property(point_property, reset_extra_names=True) bool¶
Set Point Property
- Parameters:
point_property (PCGPointProperties)
reset_extra_names (bool)
- Return type: