unreal.OnGameplayTagChangedEventWrapperSignature

class unreal.OnGameplayTagChangedEventWrapperSignature(*args: Any, **kwargs: Any)

Bases: DelegateBase

Called when a gameplay tag bound to a event wrapper via one of the BindEventWrapper<to gameplay tag(s)> methods on the AbilitySystemLibrary changes.

Parameters:

C++ Source:

  • Plugin: GameplayAbilities

  • Module: GameplayAbilities

  • File: AbilitySystemBlueprintLibrary.h