unreal.OnGameplayTagChangedEventWrapperSignature¶
- class unreal.OnGameplayTagChangedEventWrapperSignature(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseCalled when a gameplay tag bound to a event wrapper via one of the BindEventWrapper<to gameplay tag(s)> methods on the AbilitySystemLibrary changes.
- Parameters:
tag (GameplayTag)
tag_count (int32)
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AbilitySystemBlueprintLibrary.h