unreal.DelegateBase¶
- class unreal.DelegateBase(*args: Any, **kwargs: Any)¶
Bases:
_WrapperBaseType for all Unreal exposed delegate instances
- __copy__(self) Any -- copy this Unreal delegate¶
- bind_callable(self, callable: Callable[..., Any]) None -- bind this Unreal delegate to a Python callable¶
- bind_delegate(self, delegate: DelegateBase) None -- bind this Unreal delegate to the same object and function as another delegate¶
- bind_function(self, obj: Object, name: Name | str) None -- bind this Unreal delegate to a named Unreal function on the given object instance¶
- classmethod cast(cls: Type[_T], object: object) _T -- cast the given object to this Unreal delegate type¶
- copy(self) Any -- copy this Unreal delegate¶
- execute(self, *args: Any) Any -- call this Unreal delegate, but error if it's unbound¶
- execute_if_bound(self, *args: Any) Any -- call this Unreal delegate, but only if it's bound to something¶
- is_bound(self) bool -- is this Unreal delegate bound to something?¶
- unbind(self) None -- unbind this Unreal delegate¶