unreal.OnCompletedDeviceSwap¶
- class unreal.OnCompletedDeviceSwap(*args: Any, **kwargs: Any)¶
Bases:
DelegateBaseCalled when the system has swapped to another audio output device
- Parameters:
swap_result (SwapAudioOutputResult)
C++ Source:
Module: AudioMixer
File: AudioMixerBlueprintLibrary.h