unreal.SwapAudioOutputResult¶
- class unreal.SwapAudioOutputResult(current_device_id: str = '', requested_device_id: str = '', result: SwapAudioOutputDeviceResultState = Ellipsis)¶
Bases:
StructBaseOut structure for use with AudioMixerBlueprintLibrary::SwapAudioOutputDevice
C++ Source:
Module: AudioMixer
File: AudioMixerBlueprintLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
current_device_id(str): [Read-Write] ID of the currently set device. This is the device at the time of the call, NOT the resulting deviceIdrequested_device_id(str): [Read-Write] ID of the requested device.result(SwapAudioOutputDeviceResultState): [Read-Write] Result of the call
- property current_device_id: str¶
[Read-Only] ID of the currently set device. This is the device at the time of the call, NOT the resulting deviceId
- Type:
(str)
- property result: SwapAudioOutputDeviceResultState¶
[Read-Only] Result of the call
- Type: