unreal.NetworkPhysicsSettings¶
- class unreal.NetworkPhysicsSettings¶
Bases:
StructBaseNetwork Physics Settings
C++ Source:
Module: Engine
File: NetworkPhysicsSettingsComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
event_scheduling_min_delay_seconds(float): [Read-Write] Minimum delay added, in seconds, when scheduling an event far enough in the future to ensure server and all peers that event at the same time This value should be large enough to accommodate the largest network Round Trip Time, beyond which it is understood that the simulation will suffer from correctionsfocal_particle_in_physics_replication_lod(bool): [Read-Write] Register this actor’s Autonomous Proxy as a focal point / focal particle in Physics Replication LOD.override_sim_proxy_rep_mode(bool): [Read-Write] Override propertiessim_proxy_rep_mode(PhysicsReplicationMode): [Read-Write] Override the EPhysicsReplicationMode for Actors with ENetRole::ROLE_SimulatedProxy.