unreal.NegativeSpaceDirectionalToleranceScale¶
- class unreal.NegativeSpaceDirectionalToleranceScale(direction: Vector = Ellipsis, angle_range: float = 0.0, scale_factor: float = 0.0)¶
Bases:
StructBaseDefines direction-specific custom scaling to apply to the FComputeNegativeSpaceOptions::NegativeSpaceTolerance value, based on the direction to the surface For example, this can be used to more closely fit collision shapes on ground surfaces
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: CollisionFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
angle_range(double): [Read-Write] Angle range around direction within which the scale will be applied, in degreesdirection(Vector): [Read-Write] Direction to apply custom tolerance scalescale_factor(double): [Read-Write] Scale factor to apply to tolerance. Should be in the (0, 1] range