unreal.NegativeSpaceDirectionalToleranceScale

class unreal.NegativeSpaceDirectionalToleranceScale(direction: Vector = Ellipsis, angle_range: float = 0.0, scale_factor: float = 0.0)

Bases: StructBase

Defines direction-specific custom scaling to apply to the FComputeNegativeSpaceOptions::NegativeSpaceTolerance value, based on the direction to the surface For example, this can be used to more closely fit collision shapes on ground surfaces

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: CollisionFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • angle_range (double): [Read-Write] Angle range around direction within which the scale will be applied, in degrees

  • direction (Vector): [Read-Write] Direction to apply custom tolerance scale

  • scale_factor (double): [Read-Write] Scale factor to apply to tolerance. Should be in the (0, 1] range

property angle_range: float

[Read-Write] Angle range around direction within which the scale will be applied, in degrees

Type:

(double)

property direction: Vector

[Read-Write] Direction to apply custom tolerance scale

Type:

(Vector)

property scale_factor: float

[Read-Write] Scale factor to apply to tolerance. Should be in the (0, 1] range

Type:

(double)