unreal.NetworkPhysicsSettingsData¶
- class unreal.NetworkPhysicsSettingsData¶
Bases:
StructBaseUSTRUCT() struct FNetworkPhysicsSettingsRewindData {
GENERATED_BODY()
};
USTRUCT() struct FNetworkPhysicsSettingsRenderInterpolation {
GENERATED_BODY()
};
C++ Source:
Module: Engine
File: NetworkPhysicsSettingsComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
default_replication_settings(NetworkPhysicsSettingsDefaultReplication): [Read-Write]general_settings(NetworkPhysicsSettings): [Read-Write]network_physics_component_settings(NetworkPhysicsSettingsNetworkPhysicsComponent): [Read-Write]predictive_interpolation_settings(NetworkPhysicsSettingsPredictiveInterpolation): [Read-Write]resimulation_settings(NetworkPhysicsSettingsResimulation): [Read-Write]