unreal.NetworkPhysicsSettingsData

class unreal.NetworkPhysicsSettingsData

Bases: StructBase

USTRUCT() struct FNetworkPhysicsSettingsRewindData {

GENERATED_BODY()

};

USTRUCT() struct FNetworkPhysicsSettingsRenderInterpolation {

GENERATED_BODY()

};

C++ Source:

  • Module: Engine

  • File: NetworkPhysicsSettingsComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_replication_settings (NetworkPhysicsSettingsDefaultReplication): [Read-Write]

  • general_settings (NetworkPhysicsSettings): [Read-Write]

  • network_physics_component_settings (NetworkPhysicsSettingsNetworkPhysicsComponent): [Read-Write]

  • predictive_interpolation_settings (NetworkPhysicsSettingsPredictiveInterpolation): [Read-Write]

  • resimulation_settings (NetworkPhysicsSettingsResimulation): [Read-Write]