unreal.NearestNeighborKMeansInputData¶
- class unreal.NearestNeighborKMeansInputData(poses: AnimSequence = Ellipsis, cache: GeometryCache = Ellipsis, must_include_frames: None = [])¶
Bases:
StructBaseNearest Neighbor KMeans Input Data
C++ Source:
Plugin: NearestNeighborModel
Module: NearestNeighborModelEditor
File: NearestNeighborKMeansTool.h
Editor Properties: (see get_editor_property/set_editor_property)
cache(GeometryCache): [Read-Write]must_include_frames(Array[int32]): [Read-Write]poses(AnimSequence): [Read-Write]
- property cache: GeometryCache¶
[Read-Only]
- Type:
- property poses: AnimSequence¶
[Read-Only]
- Type: