unreal.NaniteAssemblySkeletalMeshPartBinding

class unreal.NaniteAssemblySkeletalMeshPartBinding(bone_influences: None = [], transform: Transform = Ellipsis, transform_space: NaniteAssemblyNodeTransformSpace = Ellipsis)

Bases: StructBase

Nanite Assembly Skeletal Mesh Part Binding

C++ Source:

  • Plugin: NaniteAssemblyEditorUtils

  • Module: NaniteAssemblyEditorUtils

  • File: NaniteAssemblyBuilder.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_influences (Array[NaniteAssemblyBoneInfluence]): [Read-Write] The bone influences and their weights for the binding.

  • transform (Transform): [Read-Write] The transform of the binding.

  • transform_space (NaniteAssemblyNodeTransformSpace): [Read-Write] Identifies the space to treat Transform as being in.

property bone_influences: None

[Read-Write] The bone influences and their weights for the binding.

Type:

(Array[NaniteAssemblyBoneInfluence])

property transform: Transform

[Read-Write] The transform of the binding.

Type:

(Transform)

property transform_space: NaniteAssemblyNodeTransformSpace

[Read-Write] Identifies the space to treat Transform as being in.

Type:

(NaniteAssemblyNodeTransformSpace)