unreal.NaniteAssemblyBoneInfluence

class unreal.NaniteAssemblyBoneInfluence(bone_index: int = 0, bone_weight: float = 0.0)

Bases: StructBase

A mapping of bone index and weight for bone attachment in Nanite Assemblies

C++ Source:

  • Module: Engine

  • File: NaniteAssemblyData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_index (int32): [Read-Write]

  • bone_weight (float): [Read-Write]

property bone_index: int

[Read-Write]

Type:

(int32)

property bone_weight: float

[Read-Write]

Type:

(float)