unreal.NaniteAssemblyBoneInfluence¶
- class unreal.NaniteAssemblyBoneInfluence(bone_index: int = 0, bone_weight: float = 0.0)¶
Bases:
StructBaseA mapping of bone index and weight for bone attachment in Nanite Assemblies
C++ Source:
Module: Engine
File: NaniteAssemblyData.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_index(int32): [Read-Write]bone_weight(float): [Read-Write]