unreal.NaniteAssemblyPart

class unreal.NaniteAssemblyPart

Bases: StructBase

A mesh to be instanced as a part of a Nanite Assembly

C++ Source:

  • Module: Engine

  • File: NaniteAssemblyData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • mesh_object_path (SoftObjectPath): [Read-Only] The static mesh to render for the part