unreal.NaniteAssemblyPart¶
- class unreal.NaniteAssemblyPart¶
Bases:
StructBaseA mesh to be instanced as a part of a Nanite Assembly
C++ Source:
Module: Engine
File: NaniteAssemblyData.h
Editor Properties: (see get_editor_property/set_editor_property)
mesh_object_path(SoftObjectPath): [Read-Only] The static mesh to render for the part