unreal.NaniteAssemblySkeletalMeshPartBinding¶
- class unreal.NaniteAssemblySkeletalMeshPartBinding(bone_influences: None = [], transform: Transform = Ellipsis, transform_space: NaniteAssemblyNodeTransformSpace = Ellipsis)¶
Bases:
StructBaseNanite Assembly Skeletal Mesh Part Binding
C++ Source:
Plugin: NaniteAssemblyEditorUtils
Module: NaniteAssemblyEditorUtils
File: NaniteAssemblyBuilder.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_influences(Array[NaniteAssemblyBoneInfluence]): [Read-Write] The bone influences and their weights for the binding.transform(Transform): [Read-Write] The transform of the binding.transform_space(NaniteAssemblyNodeTransformSpace): [Read-Write] Identifies the space to treat Transform as being in.
- property bone_influences: None¶
[Read-Write] The bone influences and their weights for the binding.
- Type:
- property transform_space: NaniteAssemblyNodeTransformSpace¶
[Read-Write] Identifies the space to treat Transform as being in.
- Type: