unreal.NamingTokenValueData¶
- class unreal.NamingTokenValueData(token_key: str = '', token_namespace: str = '', token_value: Text = '', was_evaluated: bool = False)¶
Bases:
StructBaseNaming Token Value Data
C++ Source:
Plugin: NamingTokens
Module: NamingTokens
File: NamingTokenData.h
Editor Properties: (see get_editor_property/set_editor_property)
token_key(str): [Read-Write] The token key.token_namespace(str): [Read-Write] The namespace of the token key.token_value(Text): [Read-Write] The evaluated token text.was_evaluated(bool): [Read-Write] If the token was able to be evaluated.