unreal.NamingTokenValueData

class unreal.NamingTokenValueData(token_key: str = '', token_namespace: str = '', token_value: Text = '', was_evaluated: bool = False)

Bases: StructBase

Naming Token Value Data

C++ Source:

  • Plugin: NamingTokens

  • Module: NamingTokens

  • File: NamingTokenData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • token_key (str): [Read-Write] The token key.

  • token_namespace (str): [Read-Write] The namespace of the token key.

  • token_value (Text): [Read-Write] The evaluated token text.

  • was_evaluated (bool): [Read-Write] If the token was able to be evaluated.

property token_key: str

[Read-Only] The token key.

Type:

(str)

property token_namespace: str

[Read-Only] The namespace of the token key.

Type:

(str)

property token_value: Text

[Read-Only] The evaluated token text.

Type:

(Text)

property was_evaluated: bool

[Read-Only] If the token was able to be evaluated.

Type:

(bool)