unreal.NaniteAssemblyCreateNewParameters¶
- class unreal.NaniteAssemblyCreateNewParameters(target_directory: DirectoryPath = Ellipsis, asset_name: str = '', overwrite_existing: bool = False)¶
Bases:
StructBaseNanite Assembly Create New Parameters
C++ Source:
Plugin: NaniteAssemblyEditorUtils
Module: NaniteAssemblyEditorUtils
File: NaniteAssemblyBuilder.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_name(str): [Read-Write] The desired name of the new asset. NOTE: Will be amended if bOverwriteExisting=falseoverwrite_existing(bool): [Read-Write] Whether or not to overwrite the asset if it already existstarget_directory(DirectoryPath): [Read-Write] The content directory in which to store the new mesh asset
- property asset_name: str¶
[Read-Write] The desired name of the new asset. NOTE: Will be amended if bOverwriteExisting=false
- Type:
(str)
- property overwrite_existing: bool¶
[Read-Write] Whether or not to overwrite the asset if it already exists
- Type:
(bool)
- property target_directory: DirectoryPath¶
[Read-Write] The content directory in which to store the new mesh asset
- Type: