unreal.NamingTokenResultData¶
- class unreal.NamingTokenResultData(original_text: Text = '', evaluated_text: Text = '', token_values: None = [])¶
Bases:
StructBaseEvaluated results from a template file string.
C++ Source:
Plugin: NamingTokens
Module: NamingTokens
File: NamingTokenData.h
Editor Properties: (see get_editor_property/set_editor_property)
evaluated_text(Text): [Read-Write] The full text with evaluated tokens.original_text(Text): [Read-Write] Original text without any modifications.token_values(Array[NamingTokenValueData]): [Read-Write] The result of individual tokens, in the order they appear in OriginalText.