unreal.NamingTokenResultData

class unreal.NamingTokenResultData(original_text: Text = '', evaluated_text: Text = '', token_values: None = [])

Bases: StructBase

Evaluated results from a template file string.

C++ Source:

  • Plugin: NamingTokens

  • Module: NamingTokens

  • File: NamingTokenData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • evaluated_text (Text): [Read-Write] The full text with evaluated tokens.

  • original_text (Text): [Read-Write] Original text without any modifications.

  • token_values (Array[NamingTokenValueData]): [Read-Write] The result of individual tokens, in the order they appear in OriginalText.

property evaluated_text: Text

[Read-Only] The full text with evaluated tokens.

Type:

(Text)

property original_text: Text

[Read-Only] Original text without any modifications.

Type:

(Text)

property token_values: None

[Read-Only] The result of individual tokens, in the order they appear in OriginalText.

Type:

(Array[NamingTokenValueData])