unreal.NamingTokenFilterArgs

class unreal.NamingTokenFilterArgs(additional_namespaces_to_include: None = [], include_global: bool = False, force_case_sensitive: bool = False, native_only: bool = False)

Bases: StructBase

Naming Token Filter Args

C++ Source:

  • Plugin: NamingTokens

  • Module: NamingTokens

  • File: NamingTokensEngineSubsystem.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additional_namespaces_to_include (Array[str]): [Read-Write] Namespaces to always be included during evaluation. Namespaces added here won’t require the ‘namespace’ string prefixed to tokens. This does not filter out any namespaces.

  • force_case_sensitive (bool): [Read-Write] When false, we fall back to case-insensitive if an exact match isn’t found.

  • include_global (bool): [Read-Write] Include global namespaces.

  • native_only (bool): [Read-Write] When false, we additionally look for blueprint naming tokens.

property additional_namespaces_to_include: None

[Read-Write] Namespaces to always be included during evaluation. Namespaces added here won’t require the ‘namespace’ string prefixed to tokens. This does not filter out any namespaces.

Type:

(Array[str])

property force_case_sensitive: bool

[Read-Write] When false, we fall back to case-insensitive if an exact match isn’t found.

Type:

(bool)

property include_global: bool

[Read-Write] Include global namespaces.

Type:

(bool)

property native_only: bool

[Read-Write] When false, we additionally look for blueprint naming tokens.

Type:

(bool)