unreal.NamingTokenFilterArgs¶
- class unreal.NamingTokenFilterArgs(additional_namespaces_to_include: None = [], include_global: bool = False, force_case_sensitive: bool = False, native_only: bool = False)¶
Bases:
StructBaseNaming Token Filter Args
C++ Source:
Plugin: NamingTokens
Module: NamingTokens
File: NamingTokensEngineSubsystem.h
Editor Properties: (see get_editor_property/set_editor_property)
additional_namespaces_to_include(Array[str]): [Read-Write] Namespaces to always be included during evaluation. Namespaces added here won’t require the ‘namespace’ string prefixed to tokens. This does not filter out any namespaces.force_case_sensitive(bool): [Read-Write] When false, we fall back to case-insensitive if an exact match isn’t found.include_global(bool): [Read-Write] Include global namespaces.native_only(bool): [Read-Write] When false, we additionally look for blueprint naming tokens.
- property additional_namespaces_to_include: None¶
[Read-Write] Namespaces to always be included during evaluation. Namespaces added here won’t require the ‘namespace’ string prefixed to tokens. This does not filter out any namespaces.